Privacy Policy

Covers Flux Runner, Ember Forge, Hyper Olympic Clicker, Kelly Pool, Crystal Siege and Kelly Royale, wherever they are played — Facebook Instant Games, CrazyGames, Hendricks Arcade, the Flux Runner, Kelly Pool, Crystal Siege and Kelly Royale apps on HUAWEI AppGallery, or the Kelly Pool, Crystal Siege and Kelly Royale apps for Android and iOS. Last updated 2 November 2026.

These are small browser games made by one person. They do not have user accounts, and they do not build a profile of you.

What is stored

Only your progress in the game:

That is the entire list. There is no email address, no contact list, no location, no device fingerprint, and no advertising profile built by us.

Where it is stored

What we do not receive

The Facebook versions run under Meta's Zero Permissions model. The game is never given your name, your profile photo, your friend list, or your email address — those APIs were removed from the platform and the games do not call them. The only identifier involved is an opaque player ID that Facebook scopes to this game alone; it cannot be used to identify you elsewhere, and it is used solely to load the right saved game.

Multiplayer

Hyper Olympic Clicker has an optional live leaderboard called World Race. If it connects, it sends only the display name you typed, your current score rate, and your medal count, so the board can be drawn. Nothing else is transmitted, nothing is retained after you disconnect, and the game plays normally offline if the connection fails.

Flux Runner and Ember Forge do not connect to any server.

The AppGallery app

Flux Runner on HUAWEI AppGallery is the strictest version of all of this. The whole game is inside the installed package, so it makes no network requests of any kind, and the app declares no Android permissions at all — not even internet access. Your progress is kept on the device in the app's own private storage and is never transmitted anywhere. There are no ads, no purchases, no accounts and no analytics in that build.

The Kelly Pool apps

Kelly Pool for Android and iOS keeps your progress — coins, Club Pass tier, challenges, owned cues and cloths, and your practice-ladder rating — on the device, in the app's own storage. There is no account and no sign-in. The apps offer practice against computer players and pass-and-play on one device; they do not connect to our game servers.

Purchases go through Google Play Billing, Apple's App Store or, in the HUAWEI AppGallery app, Huawei's In-App Purchases. We never see your card or payment details; the store tells the app only which item was bought, so it can be delivered.

Ads in the apps are served by Google AdMob. To show and measure ads, AdMob collects information from your device such as its advertising identifier, IP address, device model and operating system, and how you interact with ads. Google handles this under its own policy for partner apps. Before any ad is requested, the app shows Google's consent form where the law requires it (for example in the EEA and UK), and on iOS Apple's tracking prompt; if you decline, ads are still shown but are not personalised. You can reset or limit your advertising ID in your device settings at any time. Ads are optional rewards you choose to watch, plus an occasional full-screen ad between games; buying "No interruptions" removes the between-game ones.

In the HUAWEI AppGallery app, ads are served by Unity Ads instead of AdMob, as described for the Kelly Royale apps below.

The Crystal Siege apps

Crystal Siege for Android and iOS keeps your progress — cleared levels, stars, Cores, research and story progress — on the device, in the app's own storage. There is no account, no sign-in, and nothing to buy. The whole game is inside the app; the only network traffic is Google AdMob's.

Ads are served by Google AdMob exactly as described for the Kelly Pool apps above, with the same consent form and, on iOS, the same tracking prompt before any ad is requested. They appear only as an occasional full-screen ad after a level is won, never during one. In the HUAWEI AppGallery app, ads are served by Unity Ads instead, as described for the Kelly Royale apps below.

The Kelly Royale apps

Kelly Royale is played offline against computer players. It keeps your progress — level, XP and settings — on the device, in the app's own storage. There is no account, no sign-in, no chat and nothing to buy.

Ads are an optional ad you choose to watch for a second chance in a match, plus an occasional full-screen ad between matches. In the HUAWEI AppGallery app they are served by Unity Ads (Unity Technologies); we ask Unity for non-personalised ads only. To show and measure ads, Unity may collect information from your device such as its model, operating system, IP address and advertising identifier; see Unity's privacy policy. In the Google Play and App Store apps, ads are served by Google AdMob exactly as described for the Kelly Pool apps above.

Advertising

Where the platform provides them, the games may show occasional ads between runs, and optional ads you choose to watch in exchange for a reward. These are served by the platform — Meta Audience Network on Facebook, CrazyGames on CrazyGames — and are governed by that platform's own privacy policy. We do not receive personal data from them; we are told only whether an ad finished playing, so the reward can be granted.

On Hendricks Arcade, ads are served by Google AdSense, which may use cookies and similar identifiers to show and measure ads; see how Google uses information in advertising. The Kelly Pool and Crystal Siege apps use Google AdMob, described above.

Analytics

None of our own. There is no analytics SDK and no tracking pixel; the only third-party code in the games is the host platform's required SDK and the Google ad code described above.

Children

These games are not directed at children under 13, and we do not knowingly collect any information from them.

Deleting your data

See Data Deletion Instructions.

Changes

If this policy changes materially, the date at the top of this page changes with it.

Contact

Questions, or anything that looks wrong here: zubeid.hendricks@gmail.com.


Hendricks Arcade — Zubeid Hendricks